Thursday, April 17, 2014

Battle Report 4-16-14, Trolls vs. Circle

My list:

Grim Angus
2x Bombers
Impaler
Storm Troll
Fennblades + UA
Min Bushwhackers
Sons of Bragg
Bone Grinders
Swamp Gobbers
Whelps

Opponents List:
Grayle
Warpwolf Stalker
Feral Warpwolf
Gorax
Winter Argus
Stones + UA
Max Wolves of Orboros + UA
min Tharn Riders (light cav)
Lord of the Feast
Lord Morraig
Blackclad Wayfarer

Scenario: Outflank

So, first off - confession time.  I tilted, badly, in this game.  The dice were very swingy, lots of spikes in both directions, and I really got tilted early because of a big swing.  I've worked hard on not having those moments, but it happened.  Unfortunately, it colored a lot of my decision making the rest of the game, because I was still rather cheesed off.

So, my general thought was have the Fennblades screening around the middle of the board, with the Bushwhackers on one side shooting away at whatever was available.  The Sons of Bragg and a Bomber would go other side, supported by the Impaler and possibly Grim, with the other Bomber and Impaler roaming to support whereever was needed.

I sent the SoB to the left zone, Bomber with them, Fennblades central, Bushwhackers to the right, a Bomber between the Fenns and Whackers, and the rest spread out in the second line to react.  He placed the Wolves of Orboros on my right zone, the Feral central, Stalker left, riders left, Morraig right, Lord of the Feast central with the stones around for first turn teleport.

I pretty much knew Lord of the Feast was going to be getting into me Turn 1, so I spread to accomodate.  The Bombers ran up, Fenns ran up with a side spread, the Whackers spread in a forest to the right, while I (stupidly) ran the SoB back across my back lines because they'd been Preyed by the Riders and I got really nervous about that.  I should have kept them left, back behind the Bomber, but I got too preservationist and moved them, which took them mostly out of the game.  I figured the Lord of the Feast would do damage, but I'd just cope, clear him, and move on.

Little did I know that he's really called Lord of the Dice, apparently.  He got teleported, shot the Bomber and rolled in, threshered, killed a Fennblade, one Fenn toughed, and a Bushwhacker, all Terror's passed.  And in the process, he managed to roll, with Storm Rager, at Dice - 3, 25 damage into the Bomber across 3 shots, sending me on tilt.  Otherwise, the Wolves advanced with a huge spread, Grayle stayed central, the Stalker went left, Feral central, and the Riders hard left on the flank.

So now I had to try and clear the Lord.  I had a backstriking Impaler, though, and at D-6, I figured I might max him out, but had a good shot at clearing.  After the Impaler, Storm Troll, and Wrathor (SoB) I still was jammed.  Crap.

So, the Bomber turned slightly, ate Lord (finally), ate a whelp, and forced to heal to get him back up to 8 boxes, so at least functional.  The other Bomber and Grim shot at a Stalker, and my consolation prize was blowing the Stalker off the board - I didn't want to boost a second attack roll with the Bomber, so I just rolled a cold 10 on dice to hit a 15 (he's a 14), and boosted damage to smack him off the board.  So... That's a thing I guess.  It calmed me down a bit, and got me back into my game for the moment.

So the game kinda progressed, nothing else was really consequential on this turn.  His next turn, he removed the Bomber that had just eaten a Stalker with a Feral - he almost failed to kill, I spawned a Whelp to take the Bomber to DEF 13, and he had to burn all the way to his last fury to kill the Bomber.  So close.  Grayle had popped his feat to pull it off, so now I was staring at all Stealthed models in his control.

So, Grim moved up, feated, shot the Feral to get charge distance for the Bomber (+2" charge from Bait the Line) and plinked some damage.  Unfortunately, I made a mistake and put Marked for Death on the Wolves of Orboros, rather than the Feral - bad decision.  The Bomber charged, and managed to miss 2 of 5 attacks needing 6's to hit on Grim's feat, with one of the attacks that did hit rolling snakes on damage at dice-1.  That was when I started having some more tilting feelings.  2 more Fennblades charged in, but despite all the attacks combined (Grim, 2 Fenns, Bomber), he still had 5 boxes or so (assuming 10 is average charge value, if the Fenns and Grim hit, on them alone it should've been around 19 damage... Yowch.  That kinda stung).

Basically, the rest of the game involved him just sweeping up.  I basically had lost too much for no return, he'd dominated twice to go 4-0, and I just couldn't get bodies in the zone.  The SoB being out of position really hurt me for most of the game, unfortunately, because they would've been good cleanup on the Feral at MAT 9, PS 12/14 Weaponmasters, but that was my mistake.  I tilted, and I made some bad decisions, and that prevented me from actually getting decent analysis.  Not happy with myself, not happy bout the game - so now I just have to blow off steam and wait til next week to try it again!

I do think, though, that it may not be my go-to list against Circle.  It clears infantry pretty well, with a solid screen, but I think that Circle's shenanigans, including Stealth, may be a bit much, and I'm not sure if Marked for Death is sufficient to help me through that.  More testing to come, I suppose!

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