My list:
Grim Angus
2x Bombers
Impaler
Storm Troll
Fennblades + UA
Min Bushwhackers
Sons of Bragg
Bone Grinders
Swamp Gobbers
Whelps
Opponents List:
Siege Tier List (the new one)
-Triumph
Allison Jakes
-Charger
Journeyman Warcaster
-Hunter
Journeyman Warcaster
AT Gun Mages w/ UA
-Defender
Black 13th
Field Mechaniks (max)
Arlan Strangeways
Scenario: Destruction
I may be missing something on my opponents list - I'm not 100% sure. This is close, though, and if I'm missing something I'm having trouble figuring out what it might be.
Terrain: Hill on my close left, near my objective, forest on my near right, near the corner of my zone. Large obstruction on right side, a few inches away from his objective, and forest on the left side (opposite diagonal of the other forest).
I lost the roll, and my opponent picked a board edge, setting me to go first. I deployed my Fennblades mostly on the left side, relatively opposite the hill, one Bomber centrally, one Bomber to the right behind the forest, with Grim right behind him, Impaler and Storm just behind those, SoB off to the right to go to the right side of the forest, 3 Whelps on the board. Bushwhackers ended up on the right side in front of Grim (I really wanted to abuse the forest).
Opponent put the Gun Mages hard left from my view to go around his forest and flank with defender, the two Journeyman were just behind the forest, Hunter ended up in his forest, Siege central with Triumph so they could abuse a Trench, Jakes to the right with her Charge, Arlan somewhere near the Defender. B13th went into the forest. All these are from my perspective.
I did math really quick, and realize the only two things that should be able to reliably shoot my Fenns if I was careful were the Defender and Hunter because of the angles with the Fenns and Gun Mages, so I sent two of them max distance forward, the rest hanging back just an inch or two behind (ie, baiting out the Vengeance). SoB just busted up the field because the Charger and Triumph couldn't get them, Bushwhackers advanced (a little too far, oops), Grim put Cross Country on the Bomber going into the forest and charged a Fennblade (short!), both Bombers ran max.
He advanced up the Hunter, shot up a Fenn (tough), put out Arcane Shield on the Hunter and on Siege with the two J-Men. Arlan powered up the Defender, who walked forward, sniped, and removed another Fenn. Gun Mages walked up but couldn't get in range (math!), Triumph ran but couldn't quite get in a trench, Siege foxholed and charged to put himself in the middle. the Charger advanced to take shots, Jakes put on Sidekick. Charger removed 1 Bushwhacker that I put about 1/2" too far forward - I'm not always smart.
Vengeance! I moved my guys forward - nothing in range to attack, but my mini feat distance was now in play. I looked at the board, and concluded the Gun Mages were probably out of play for at least another turn, so I thought I'd take a couple of chances. Based on the board, I really didn't feel that Grim would be in good position to support the Fenns with Feat or Marked for Death, so I just resigned them to their fate - they could screen and buy shots, and let me work on the big boys. If I could weather Siege's feat (thought it might be coming soon), I felt good about my odds. Fennblades mini feated, two charged the Hunter, one charged Ryan (B13), and one ran to engage a Gun Mage. ATGM failed Terror (whoo!), Ryan passed. Missed 2/3 charges, plinked damage into the Hunter, while the rest of the Fenns just took a really spread position to cover board space.
Otherwise, I plowed a shit ton of damage into Triumph - left him on 4 boxes, but missed the cortex - with two Bomber sets, put some damage into the Charger with Grim and an assaulting Tor (SoBragg), and removed 5/6 mechaniks, including the leader. Sadly left one standing - dammit. I put out Girded to protect some Bushwhackers from an Explosivo charged round, and braced myself.
He feated (as expected), and laid out a Ground Pounder, but needing a lot of 6's and 7's (and a 10 on Grim), he didn't get a lot laid out on my Bomber, Grim, and some Whackers, so I made it out fairly safely. The Bomber lost about 10, and then got shot by Triump to take him down to 9 health or so. The Charger lit into an SoB who made his Tough, Gun Mages rallied, and one Fenn toughed out a B13 shot. Ryan lit up two of them herself, and the Defender removed the officer. I was down to about 4 Fenns (including Drummer) or so, maybe a little more, but most everything. Importantly, he had nothing in the zone.
I decided it still wasnt a good Feat turn yet, and decided to just lay out damage. Triumph got removed by one Bomber, the other Bomber and a Fenn took off the objective. the Storm Troll with Snipe shot my own knocked down Fenn, and I got two jumps - which coincided with the two B13th almost on top of my guy. I killed my own guy, but got 2 of 3 B13th, so I'll take that trade. Fenns just annoyed the Hunter more, while the SoBragg charged the Charger, using the Standup call to get off the ground. That was a mistake - I shouldve gone Fervor, just moved the gun on the ground out of the way, and charged, because Sidekicks is a really, really nice spell for making hitting a Charger very difficult. Lesson learned. After all was said and done, Triumph was gone, the Charger was banged up really badly but still alive, and I had 3 CPs, with my feat still up. Oh, and Grim actually got a shot on Jakes - but sadly, I needed a 5 to kill on dice, and rolled a 4. Oh, dice. Silly, silly boys.
His next turn, he removed the SoB with Jakes and the Charger, Siege lit up some more guys, the Gun Mages ran back somewhat into the action, the Defender killed something (don't remember what), and the Hunter moved into the zone.
I cleared the Hunter, and that was game. 5-0 on CPs.
Showing posts with label Grim Angus. Show all posts
Showing posts with label Grim Angus. Show all posts
Friday, April 25, 2014
Thursday, April 17, 2014
Battle Report 4-16-14, Trolls vs. Circle
My list:
Grim Angus
2x Bombers
Impaler
Storm Troll
Fennblades + UA
Min Bushwhackers
Sons of Bragg
Bone Grinders
Swamp Gobbers
Whelps
Opponents List:
Grayle
Warpwolf Stalker
Feral Warpwolf
Gorax
Winter Argus
Stones + UA
Max Wolves of Orboros + UA
min Tharn Riders (light cav)
Lord of the Feast
Lord Morraig
Blackclad Wayfarer
Scenario: Outflank
So, first off - confession time. I tilted, badly, in this game. The dice were very swingy, lots of spikes in both directions, and I really got tilted early because of a big swing. I've worked hard on not having those moments, but it happened. Unfortunately, it colored a lot of my decision making the rest of the game, because I was still rather cheesed off.
So, my general thought was have the Fennblades screening around the middle of the board, with the Bushwhackers on one side shooting away at whatever was available. The Sons of Bragg and a Bomber would go other side, supported by the Impaler and possibly Grim, with the other Bomber and Impaler roaming to support whereever was needed.
I sent the SoB to the left zone, Bomber with them, Fennblades central, Bushwhackers to the right, a Bomber between the Fenns and Whackers, and the rest spread out in the second line to react. He placed the Wolves of Orboros on my right zone, the Feral central, Stalker left, riders left, Morraig right, Lord of the Feast central with the stones around for first turn teleport.
I pretty much knew Lord of the Feast was going to be getting into me Turn 1, so I spread to accomodate. The Bombers ran up, Fenns ran up with a side spread, the Whackers spread in a forest to the right, while I (stupidly) ran the SoB back across my back lines because they'd been Preyed by the Riders and I got really nervous about that. I should have kept them left, back behind the Bomber, but I got too preservationist and moved them, which took them mostly out of the game. I figured the Lord of the Feast would do damage, but I'd just cope, clear him, and move on.
Little did I know that he's really called Lord of the Dice, apparently. He got teleported, shot the Bomber and rolled in, threshered, killed a Fennblade, one Fenn toughed, and a Bushwhacker, all Terror's passed. And in the process, he managed to roll, with Storm Rager, at Dice - 3, 25 damage into the Bomber across 3 shots, sending me on tilt. Otherwise, the Wolves advanced with a huge spread, Grayle stayed central, the Stalker went left, Feral central, and the Riders hard left on the flank.
So now I had to try and clear the Lord. I had a backstriking Impaler, though, and at D-6, I figured I might max him out, but had a good shot at clearing. After the Impaler, Storm Troll, and Wrathor (SoB) I still was jammed. Crap.
So, the Bomber turned slightly, ate Lord (finally), ate a whelp, and forced to heal to get him back up to 8 boxes, so at least functional. The other Bomber and Grim shot at a Stalker, and my consolation prize was blowing the Stalker off the board - I didn't want to boost a second attack roll with the Bomber, so I just rolled a cold 10 on dice to hit a 15 (he's a 14), and boosted damage to smack him off the board. So... That's a thing I guess. It calmed me down a bit, and got me back into my game for the moment.
So the game kinda progressed, nothing else was really consequential on this turn. His next turn, he removed the Bomber that had just eaten a Stalker with a Feral - he almost failed to kill, I spawned a Whelp to take the Bomber to DEF 13, and he had to burn all the way to his last fury to kill the Bomber. So close. Grayle had popped his feat to pull it off, so now I was staring at all Stealthed models in his control.
So, Grim moved up, feated, shot the Feral to get charge distance for the Bomber (+2" charge from Bait the Line) and plinked some damage. Unfortunately, I made a mistake and put Marked for Death on the Wolves of Orboros, rather than the Feral - bad decision. The Bomber charged, and managed to miss 2 of 5 attacks needing 6's to hit on Grim's feat, with one of the attacks that did hit rolling snakes on damage at dice-1. That was when I started having some more tilting feelings. 2 more Fennblades charged in, but despite all the attacks combined (Grim, 2 Fenns, Bomber), he still had 5 boxes or so (assuming 10 is average charge value, if the Fenns and Grim hit, on them alone it should've been around 19 damage... Yowch. That kinda stung).
Basically, the rest of the game involved him just sweeping up. I basically had lost too much for no return, he'd dominated twice to go 4-0, and I just couldn't get bodies in the zone. The SoB being out of position really hurt me for most of the game, unfortunately, because they would've been good cleanup on the Feral at MAT 9, PS 12/14 Weaponmasters, but that was my mistake. I tilted, and I made some bad decisions, and that prevented me from actually getting decent analysis. Not happy with myself, not happy bout the game - so now I just have to blow off steam and wait til next week to try it again!
I do think, though, that it may not be my go-to list against Circle. It clears infantry pretty well, with a solid screen, but I think that Circle's shenanigans, including Stealth, may be a bit much, and I'm not sure if Marked for Death is sufficient to help me through that. More testing to come, I suppose!
Grim Angus
2x Bombers
Impaler
Storm Troll
Fennblades + UA
Min Bushwhackers
Sons of Bragg
Bone Grinders
Swamp Gobbers
Whelps
Opponents List:
Grayle
Warpwolf Stalker
Feral Warpwolf
Gorax
Winter Argus
Stones + UA
Max Wolves of Orboros + UA
min Tharn Riders (light cav)
Lord of the Feast
Lord Morraig
Blackclad Wayfarer
Scenario: Outflank
So, first off - confession time. I tilted, badly, in this game. The dice were very swingy, lots of spikes in both directions, and I really got tilted early because of a big swing. I've worked hard on not having those moments, but it happened. Unfortunately, it colored a lot of my decision making the rest of the game, because I was still rather cheesed off.
So, my general thought was have the Fennblades screening around the middle of the board, with the Bushwhackers on one side shooting away at whatever was available. The Sons of Bragg and a Bomber would go other side, supported by the Impaler and possibly Grim, with the other Bomber and Impaler roaming to support whereever was needed.
I sent the SoB to the left zone, Bomber with them, Fennblades central, Bushwhackers to the right, a Bomber between the Fenns and Whackers, and the rest spread out in the second line to react. He placed the Wolves of Orboros on my right zone, the Feral central, Stalker left, riders left, Morraig right, Lord of the Feast central with the stones around for first turn teleport.
I pretty much knew Lord of the Feast was going to be getting into me Turn 1, so I spread to accomodate. The Bombers ran up, Fenns ran up with a side spread, the Whackers spread in a forest to the right, while I (stupidly) ran the SoB back across my back lines because they'd been Preyed by the Riders and I got really nervous about that. I should have kept them left, back behind the Bomber, but I got too preservationist and moved them, which took them mostly out of the game. I figured the Lord of the Feast would do damage, but I'd just cope, clear him, and move on.
Little did I know that he's really called Lord of the Dice, apparently. He got teleported, shot the Bomber and rolled in, threshered, killed a Fennblade, one Fenn toughed, and a Bushwhacker, all Terror's passed. And in the process, he managed to roll, with Storm Rager, at Dice - 3, 25 damage into the Bomber across 3 shots, sending me on tilt. Otherwise, the Wolves advanced with a huge spread, Grayle stayed central, the Stalker went left, Feral central, and the Riders hard left on the flank.
So now I had to try and clear the Lord. I had a backstriking Impaler, though, and at D-6, I figured I might max him out, but had a good shot at clearing. After the Impaler, Storm Troll, and Wrathor (SoB) I still was jammed. Crap.
So, the Bomber turned slightly, ate Lord (finally), ate a whelp, and forced to heal to get him back up to 8 boxes, so at least functional. The other Bomber and Grim shot at a Stalker, and my consolation prize was blowing the Stalker off the board - I didn't want to boost a second attack roll with the Bomber, so I just rolled a cold 10 on dice to hit a 15 (he's a 14), and boosted damage to smack him off the board. So... That's a thing I guess. It calmed me down a bit, and got me back into my game for the moment.
So the game kinda progressed, nothing else was really consequential on this turn. His next turn, he removed the Bomber that had just eaten a Stalker with a Feral - he almost failed to kill, I spawned a Whelp to take the Bomber to DEF 13, and he had to burn all the way to his last fury to kill the Bomber. So close. Grayle had popped his feat to pull it off, so now I was staring at all Stealthed models in his control.
So, Grim moved up, feated, shot the Feral to get charge distance for the Bomber (+2" charge from Bait the Line) and plinked some damage. Unfortunately, I made a mistake and put Marked for Death on the Wolves of Orboros, rather than the Feral - bad decision. The Bomber charged, and managed to miss 2 of 5 attacks needing 6's to hit on Grim's feat, with one of the attacks that did hit rolling snakes on damage at dice-1. That was when I started having some more tilting feelings. 2 more Fennblades charged in, but despite all the attacks combined (Grim, 2 Fenns, Bomber), he still had 5 boxes or so (assuming 10 is average charge value, if the Fenns and Grim hit, on them alone it should've been around 19 damage... Yowch. That kinda stung).
Basically, the rest of the game involved him just sweeping up. I basically had lost too much for no return, he'd dominated twice to go 4-0, and I just couldn't get bodies in the zone. The SoB being out of position really hurt me for most of the game, unfortunately, because they would've been good cleanup on the Feral at MAT 9, PS 12/14 Weaponmasters, but that was my mistake. I tilted, and I made some bad decisions, and that prevented me from actually getting decent analysis. Not happy with myself, not happy bout the game - so now I just have to blow off steam and wait til next week to try it again!
I do think, though, that it may not be my go-to list against Circle. It clears infantry pretty well, with a solid screen, but I think that Circle's shenanigans, including Stealth, may be a bit much, and I'm not sure if Marked for Death is sufficient to help me through that. More testing to come, I suppose!
Subscribe to:
Posts (Atom)