One our local PG's Chris ran a 50 point Steamroller tourney for us today; we were missing a few regulars because they were down in Florida, attempting to bust up the scene at Crucible, but we still had several people up for attendance. It was a 2 list format, second list optional, no divide and conquer. My casters were Calandra and the Huntersgrim, previously chosen in a challenge by local Will, who is one of the two voices behind the NC Gunbunnies podcast - check them at at Muse on Minis!
A special thanks to Phillip, who drove all the way down from Baltimore and joined us to game and visit family in the same trip. It was great having you here, wish I'd gotten to play against you, but hopefully sometime soon!
Battle reports will be spaced out into three separate posts to keep them a little more readable, so results from the first game below. Sorry about the lengthy post, but this was a bit more complicated game than the others in places!
My first game was against a local Circle player, who I hadn't had the pleasure of playing against until today. The scenario was Close Quarters. After we chose our lists, we diced off and he won, electing to go second.
My list:
Calandra Truthsayer, Oracle of the Glimmerwood (*5pts)
* Pyre Troll (5pts)
* Mulg the Ancient (12pts)
* Trollkin Runebearer (2pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Farrow Bone Grinders (Leader and 3 Grunts) (2pts)
Gatormen Posse (Leader and 4 Grunts) (9pts)
Greygore Boomhowler & Co. (Boomhowler and 9 Grunts) (9pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Trollkin Runeshapers (Leader and 2 Crew) (4pts)
Feralgeist (1pts)
Lawson's List (as closely as I can rebuild it):
Krueger the Stormwrath (*5pts)
* Feral Warpwolf (9pts)
* Megalith (11pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Shifting Stones (2pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
* Nuala the Huntress (2pts)
Tharn Bloodweavers (Leader and 5 Grunts) (5pts)
Wolves of Orboros (Leader and 9 Grunts) (6pts)
* Wolf of Orboros Officer & Standard (2pts)
Gallows Grove (1pts)
Gallows Grove (1pts)
Wolflord Morraig (5pts)
My list was basically simply designed to abuse Star Crossed and take advantage of three powerful Minion units. Terror checks from the Gators and Rage Howler could abound, while the Runeshaper and Pyre Troll AE's could scatter into low armor guys theoretically. Mulg provided a solid beater and protection, with the Swamp Gobbers blocking LOS to Calandra and the Feralgeist to fill things out.
For deployment, the Runeshapers went on the left flank behind a forest, supporting a portion of the Gatorman Posse split behind the Boomhowlers in the center. Calandra was fairly central, with her protection staff brought along, and the Nyss Hunters to the right closest to my scenario
My opponent countered the Hunters with the Weavers and Trackers, taking Lord Morraig against some of my Gatormen and Runeshapers, the Wolves central with Megalith and the Feral, and one Grove on either flank.
I advanced the Boomhowlers aggressively to claim the center, while the Gatormen advanced spread behind them, the Runeshapers ran full speed into the forest, and Calandra's crew (beasts + protection) went a little right of central for potential friendly domination points, with Bullet Dodger on Calandra and Star Crossed up. The Nyss Hunters advanced very cautiously, trying to protect against the Bloodtrackers and not lose anything early, but hoping I could bait the Bloodtrackers into trying for shots, aiding my board position a bit.
The Circle countered by running the Bloodtrackers up the board, with three advancing well ahead with Lightning Tendrils to jam my Nyss, while the Bloodweavers came in behind. The Wolves advanced with a good amount of spread to claim a major chunk of the center of the board, while Megalith came in with the Weavers. The Feral stayed fairly central, with the Shifting Stones placed to allow some double teleport action. Morraig advanced towards the Runeshapers, taking advantage of the forest for Stealth via Prowl.
For my second turn, Mulg advanced, and with a well timed Crit Slam removed the three jamming Bloodtrackers, followed by Calandra activating and feating to start the carnage, and putting up Star Crossed, since I needed a lot of 7's and 8's, and even a few 9's, to hit. A lot of death occurred, but the sum total was the Boomies and Gators advanced further into the center after removing several Wolves and a couple of Tharn (can't remember which kind). The Nyss advanced up and put a serious hurting into the Bloodtrackers and Weavers, and a flat double 5 roll on Morraig from a Runeshaper's Rock Hammer dropped him on the ground. A little more than half the Wolves were dead, about 7 of 11 Trackers, and 2 Bloodweavers were gone, with solid board positioning resulting.
Unfortunately, a misunderstanding about rules of Protective Fit from Mulg and the movement from Bullet Dodger highlighted the next turn and my survival. The Trackers activated and managed to off 4 of the Nyss despite Star Crossed due to Lightning Tendrils, but the Bloodweavers failed a command check from Dirged Gators to take them out of the game for the moment. The Wolves put some damage into the Boomies, but my Tough rolls blew up, and Morraig advanced around to engage two Runeshapers. Krueger feated, putting lightning circles down in several places, killing more Nyss but Tough kept up the Boomies. This also put a single damage onto Calandra, triggering Protective Fit from Mulg to move him a little further up the board and out from in front of Calandra. He tried for an assassination run, not realizing Bullet Dodger allowed me to move away on any missed attack, by double teleporting the Feral with Tendrils in front of Calandra, but missed the first attack, so he killed the Pyre Troll as a consolation prize.
I followed this turn with a severe set of derps. I managed to get the Gators and Calandra onto the Feral to kill it, and killed a few more bits and pieces across the board. However, this set Krueger on 4 transfers rather than the 1 he should have had. I still charged Mulg into Krueger, rather than simply charging Megalith and removing his last heavy from the board, and only hit Krueger once due to Skyborne, with approximately 19 damage transferred into Megalith. At Dice +2 (due to the Pyre animus from Bone Grinders) I should have simply finished Megalith, but instead failed to finish the kill on Krueger.
He tried for one last Calandra kill, teleporting Megalith on Calandra, and I forgot to move Calandra out when Megalith 1-2-1'd the attack roll, but the second shot hit Calandra with a low damage dice roll, and Mulg's protective fit blew out Mind and Body on Megalith. I closed out the game by simply going and beating Krueger into the ground.
So, despite a series of severe derps on my part in protecting Calandra and not prioritizing targets well, I got a little luck from Star Crossed to get out of game 1 with a win!
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